information@zou.ac.zw
+263 242 793 002/7/8

Bachelor of Science Honours Degree in Multimedia Technology

4.0 PROGRAMME OUTCOMES

4.1 Professional careers

On successful completion of the programme, graduates will be able to get a job in a variety of sectors, both in private and public organizations, such as:

  • Multimedia Designer / Digital Content Creator
  • Animator / 3D Visualisation Specialist
  • Video and Audio Production Specialist
  • Web and Mobile Application Developer
  • User Experience (UX) and Interface Designer
  • Digital Marketing and Social Media Specialist
  • Game Designer / Interactive Media Developer
  • Entrepreneur / Creative Industry Owner

 

4.2 Entrepreneurship Prospects

The Bachelor of Science in Multimedia Technology (BSMT) programme equips graduates not only with technical and creative skills but also with the entrepreneurial mindset necessary to create and manage digital enterprises. Opportunities are:

  • Multimedia Production and Animation Studios
  • Digital Marketing and Branding Agencies
  • E-Learning and Educational Technology Solutions
  • Game Design and Interactive Media Enterprises
  • Multimedia Consultancy Services
  • Freelancing and Online Content Creation

 

4.3 Training, Capacity Building

The programme emphasizes training and capacity building to equip students, faculty, and the broader community with the skills, knowledge, and competencies required to thrive in a rapidly evolving digital and creative economy.

·         Student Training and Skill Development

·         Faculty Development and Capacity Building

·         Community Training and Outreach

·         Continuous Professional Development

 

4.4 Business Consultancy

The programme equips graduates with the technical expertise, creative skills, and analytical capabilities needed to provide business consultancy services in the digital, creative, and technology sectors. The following consultancy services can be offered:

·         Digital Marketing and Brand Consultancy

·         Multimedia Communication Consultancy

·         User Experience (UX) and Interface Design Consultancy

·         E-Learning and Educational Technology Consultancy

·         Creative Enterprise and Start-Up Consultancy

4.5 Further Studies

Upon graduation, learners may have direct access to further postgraduate studies (Master programmes) in some of the following areas:

·         Postgraduate Studies in Multimedia and Digital Media

·         Postgraduate Studies in Information Technology and Computing

·         Professional Certifications and Short Courses

 

4.6 Linkages with Industrial Parks

Working directly with ZOU Technology Centre to expose students to real- industrial problems. Strategies to be deployed will include Industry-Academia collaborations, Internship and Co-op programs, an Industry-Driven curriculum, Entrepreneurship support, Alumni engagement, Industry job fairs and recruitment events as well as Continuous Professional Development programs.

To be admitted to the programme a prospective student must have a minimum of 5 ‘O’ Level passes including English Language, Mathematics and a Science subject at grade C or better and;

Normal Entry: For admission to the program, applications must have 5 “O” Level passes including English Language, Mathematics and a Physical Science subject. A Level passes in science subjects will be an added advantage. Candidates with equivalent qualifications will be considered on a case basis in line with the University’s General Academic Regulations.

Special Entry:    A National Certificate, National Diploma or Higher National Diploma in the relevant field.

OR   

Attained a qualification at level 5 of the Zimbabwe National Qualifications Framework (ZNQF) awarded from a recognized university, college or institute. Such applicants will be admitted into part two of the study program

OR

Attained a qualification at level 6 of the Zimbabwe National Qualifications Framework (ZNQF) awarded from a recognized university, college or institute. Such applicants will be admitted into part three of the study program.

Mature Entry:   Ordinary Level inclusive of Mathematics and English plus at least 23 years of age and 2 years of experience in the relevant field

Accreditation of Prior Learning: A prospective student may be admitted on through the Accreditation of Prior Learning route in accordance with the University’s General Academic Regulations.

Visiting School: N/A

6.0 PROGRAMME DELIVERY

6.1 Delivery Mode

Blended Learning i.e. Synchronous and Asynchronous

6.2 Learning Sites

(all) Physical addresses and Contact Details

For Online delivery, learners will choose any areas of their comfort and convenience. For Administrative Offices and Distance Learning, the following address and other selected areas shall be used.

Corner House Building

Corner Samora Machel Avenue and Leopold Takawira

7th Floor

Harare

Zimbabwe

Phone +263 242 795990/1

info@zou.ac.zw

6.3 Teaching and Learning Methods:

Virtual collaborative learning through e-tutorials and on-line assessment on the MyVista platform. Teaching and learning will be supported by tools such as forums, group discussions, social networks, vodcasts, podcasts, blogs, shared docs, YouTube, bookmarks, multimedia sharing, and tagging; all of which will run through the MyVista platform. Students are able to collaborate online, have access to evolving content, have limitless and safe data sharing options as well as have storage through cloud computing.

 

6.4 Methods of Coordinating Teaching and Learning at different centres

Done by Regional Programme Coordinators in Regional Campuses. Through the MyVista programme, the tutor or course coordinator will be able to coordinate teaching and learning across all learning centres. This will include use of online communication platforms, such as discussion forums, chat rooms, or messaging systems will be availed where students can interact with tutors. These platforms will allow students to ask questions, seek clarification, and receive feedback from tutors. Tutors will hold virtual office hours where they will be available online at specified times to provide one-on-one or group support to students. This will be done through video conferencing tools or chat platforms, allowing students to engage in real-time discussions with tutors. Students can reach out to tutors via email to ask questions or seek assistance. Video consultations through Teams will be utilized to offer consultations or provide personalized support. Learners will also have physical access to tutors during weekend tutorials which will be supported by virtual support services.

 

Teaching staff

The teaching staff shall comprise a core teaching staff of 13 full-time staff members as well as part-time staff. The core teaching staff will be made up of academics in various sub-disciplines of the Biological Sciences. They will be responsible for delivering the curriculum and providing instruction in various areas of biological sciences.

The Program Coordinator will be responsible for the overall administration and management of the program. He/she will oversee the curriculum, coordinate course offerings, ensure program quality, and provide leadership and guidance to the teaching staff.

Lecturers or instructors will be responsible for delivering tutorials, designing course materials, designing hands-on kits, overseeing laboratory practicals and assessing student performance. They will play a vital role in inspiring and nurturing innovation within the Department by creating an environment conducive to innovation, incorporating innovative teaching methods, and connecting with industry and research institutions, to empower students to become innovative thinkers and change-makers in their fields. They are also expected to support and mentor students interested in entrepreneurship by providing guidance, resources, and connections to help students develop their ideas and turn them into viable businesses. This support will foster an entrepreneurial mindset and encourage students to pursue innovative paths. The Lecturers should also collaborate with industry, research institutions, or other organizations to bring real-world expertise and experiences into the learning environment. Guest lectures, industry projects, internships, or research collaborations will provide students with opportunities to work on innovative projects and learn from industry practitioners.

 

6.5 Assessment and Evaluation of coursework

The Programmes shall be assessed through coursework/continuous assessment, which comprise written assignments, online tests, end of course proctored examination and any other methods deemed applicable to the programme.

Formative assessments will be employed to monitor and provide feedback on student learning progress throughout the program. This will include assessment through Online Quizzes and Tests; Discussion Forums and Online Participation; Self-check quizzes; Assignments and Projects as well as Hands-on lab work and Simulations. Competence based assessment will be employed. Study guides will be connected with assessment either as part of continuous assessment or a final online examination.

Bachelor of Science Honours in Multimedia (BMTH)

PART 1

Semester One

Course Code

Course Name/Narrative

DLSH101

Learning Skills for Open and Distance Learners

BITH131

Computer Programming

BITH101

Fundamentals of Information Technology

BITH111

Mathematical Foundations

PART I

 

Semester Two

 

BITH132

Data Structures and Algorithms

BSEH141

Introduction to Software Engineering

BITH121

Database Design and Implementation

BITH102

Foundations of Computer Hardware

PART II

 

Semester One

 

BITH292

Fundamentals of Multimedia Technology

BMTH251

Audio Technology for Multimedia

BSEH231

Object-Oriented Programming

BSEH261

Fundamentals of Web Programming

PART II

 

Semester Two

 

BMTH252

Video Technology for Multimedia

BMTH231

Multimedia Programming

BMTH253

Graphics Design

BITH295

Multimedia Systems

PART III

 

Semester One

 

BSEH342

Interface Design

BMTH371

Multimedia Networking

BMTH351

Multimedia Application Development

BSEH341

Human Computer Interaction

BMTH388

Multimedia Technology Professional Practice (Attachment)

BMTH380

Multimedia Technology Capstone Project I

PART III

 

Semester Two

 

BMTH380

Multimedia Technology Capstone Project I

BMTH352

Multimedia Authoring

BMTH391

Multimedia Advertising

BITH393

Interactive Media

BMTH388

Multimedia Technology Professional Practice (Attachment)

PART IV

 

Semester One

 

BMTH480

Multimedia Technology Capstone Project 2

BITH481

Professional Ethics

BMTH451

Animation

BMTH452

Virtual Reality

PART IV

 

Semester Two

 

BMTH471

Mobile Computing for Multimedia

BITH482

Entrepreneurship

BMTH453

Game Design and Development

BMTH480

Multimedia Capstone 2